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Ultima iii level
Ultima iii level






ultima iii level

Garuda then will summon a cyclone under where the first player in line was hit.

ultima iii level

Must be mitigated by having a tank stand in front of Garuda, and taking the first hit. Garuda will then turn around, face the target, and fire off a line AoE in that direction dealing heavy magic damage. Mistral Song: A green marker will be placed on a healer.Consider it an unmarked cone AoE that should be avoided. As Garuda stands still during this cast, it can be avoided by moving away from her front. Slipstream: Frontal cleave with a 2.5s cast time dealing significant magical damage and inflicting a stun.This is required to progress past the three primals, so keep that in mind. When a player steps inside this pillar, it will disappear and they will obtain the status "Beyond Limits." This buff completely fills your Limit Break gauge when a Level 3 Limit Break is used by that person. Once they reach their fourth stack, they will gain the "Woken" status, glow with a blue aura, gain new abilities, and change how other abilities function. When a primal is defeated with the "Woken" status, they will drop behind a pillar of light on the arena. Whenever certain mechanics are performed in specific ways (depending on the boss), the three primals will gain stacks of "Aetherically Charged," which can be seen on their buff bar. They are simply what seemed to work best in my experiences, but different strategies may work better in other groups. The outlined strategies are not claimed to be the only way to do this fight.I'd recommend reading through the whole guide before deciding on a strategy for your team. Therfore, it's incredibly important for some strategies to plan assigned players ahead in advance. Thermal Low stacks on certain players needed for later phases, Ultimate Annihilation orbs affecting Aetheric Boom, etc). There are multple mechanics earlier in the fight that will affect how you proceed with the encounter later on (i.e.Both a caster DPS (BLM, RDM, SMN) and a melee DPS (DRG, NIN, MNK, SAM) are REQUIRED in order to finish the fight.The arena is constantly surrounded by a wall that will kill you if you step inside it.

#ULTIMA III LEVEL FREE#

Feel free to send me a message if you find something you think might be better than explained below! If possible, I'd recommend foregoing reading any guide and progressing through this fight blindly, coming up with your own strategies (although I know it's difficult in the internet era). This fight's design was seemingly made to be done blind.








Ultima iii level